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New full match footage for Manon, Marisa, JP and Dee Jay in Street Fighter 6 shows off a lot more of what the new characters can do

New full match footage for Manon, Marisa, JP and Dee Jay in Street Fighter 6 shows off a lot more of what the new characters can do

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While Street Fighter 6’s full launch roster has been known for months, there are still quite a few things about the newest characters that remain a mystery.

The grand final event for Street Fighter League Pro-JP stopped earlier today, and Capcom put out a special showcase revealing the first full competent gameplay footage for Manon, Marisa, JP and DJ, as well as Blanca and Dalsim.

Although the finals are not yet available on YouTube, AlphaDog was able to capture the SF6 exhibits and share them online.

We don’t know who’s at the controls for these matches, but they’re much better at showing off the new characters’ tools and combos than the previous showcase, and reveal a lot more of how they work.

For matchups, there’s Dee Jay vs. Dhalsim, Manon vs. Marisa, and JP vs. Blanka, so we can see a nice spread of the latest revealed characters for SF6 with the exception of E. Honda.

Starting with Manon vs. Marisa, the newcomers show how effective their long limbs are, especially the dancer’s kicks, and both look scary as hell with their Drive Rush approach.

As noted earlier, Manon has a unique mechanic that gains her levels for landing throws, which seems to boost her command grabs and possibly allow her to combo with them at higher levels.

Marissa’s big swings give her tons of carry in turns, and it looks like she can continue to push buttons after her dive attack. We also get to see the non-critical version of her level 3 Super Art.

JP fights with 1 hand, which he usually holds behind his back much like Oro, but he makes up for it with the extended reach offered by his cane and a host of long-range specials that seem to come out pretty quickly.

JP appears to be keeping his left arm to use his Psycho Power abilities, and we get a brief shot of his Level 2 Super, which summons multiple spirits to attack the enemy.

Blanka’s EX throw seems completely invincible for a projectile and can combo into an EX up ball on Punish Counter hits for extra damage.

His Level 2 Super is similar to Street Fighter 5’s V-Trigger 2, allowing him to do more consecutive throws in the air, and Blanka-chan’s trap launch seems so long that it will be difficult to use outside of landing a knockdown.

Dee Jay has everything from his old kits except the boost to make him a much slicker character with more combo options than ever before.

The pop star can now simulate his fireballs, and the footage shows that Overdrive’s version is very fast, considering he rushes into Dhalsim’s face and knocks him out of his new stance.

Dhalsim’s mobility via teleports and floating may be even better than SF5, but his long limbs can still be very punishing.

We’ll have more in-depth breakdowns of what we’re seeing in these new matches, so stay tuned for more Street Fighter 6 coverage on EventHubs.


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