RPG Maker Unite describes custom expansions

RPG Maker Unite describes custom expansions

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■ Two ways to change and expand RPG Maker UniteFunctionality!

Method 1. Using “Addons”

IN RPG creator series, users have always had the option to develop and use scripts, known in the community as “plugins”, to extend engine functionalities not available by default. Because of this, many users voluntarily develop and generously share plugins with the community, which is how RPG creator the series spawned so many wonderful titles, even now!

Similarly, in RPG Maker Unite, users can use “Addons” to improve and extend the engine. We changed the name because of the way internal processing works differently than in the past RPG creator titles, but the concept and usage are identical. However, please note that as always, we cannot provide official support for the development or use of add-ons. We stopped at this part briefly our message on September 2, 2022

— RPG Maker Unite’s Addon Manager UI. This feature allows users to turn ON or OFF add-ons installed in the game at will.

RPG Maker Unite
RPG Maker Unite

Method 2.Rewriting the source code using Unity Editor

The second option, which we also cannot provide official support for, is to edit RPG Maker Unitethe source code directly using the Unity Editor. in RPG Maker Unite, users can call up the Unity Editor UI at any time as needed. This allows users to validate and rewrite some of the source code as they see fit (Note: except for some DLL files). This is especially useful for large-scale modification! Although the source code is open for viewing in the Unity Editor, please adhere to the EULA, which we will publish later!

— Users can open the Unity Editor from RPG Maker’s Unite UI anytime they need.

RPG Maker Unite

— Both editors may be side-by-side making modifications while confirming each other.

RPG Maker Unite

■ Which method to choose?

Both Addons and direct editing through Unity use the C# programming language. However, depending on the user’s level of knowledge or goals, there are clear reasons to prefer one over the other.

The biggest difference is whether users want to change RPG Maker Unitethe source code directly or not.

Supplements by nature do not change RPG Maker Unitethe source code of and thus will not cause conflicts caused by changes to the source code. This is great for developing multiple plugins at the same time, independently. Simply using third-party plugins is still as easy as ever and requires neither programming nor Unity Editor knowledge. Also, due to the lack of work with the source code, when there is an official update of the RPG Maker Unite, users can also apply it safely. (Note: Some add-ons may need some updates to be compatible with the latest updates.)

On the other hand, modifying the source code directly through the Unity editor will give users unprecedented freedom. Naturally, this would require a fairly advanced level of programming skills and a thorough knowledge of how the Unity Editor and RPG Maker Unite works.

■ Dev Log #10 is now available on Steam

The Development Log #10 this time diving deeper into plugin development! Next month we plan to continue with more complex examples. If you are RPG creator plugin developer, you will be interested in reading this!

RPG Maker Unite due to PC [16,593 articles]” href=”” rel=”noopener”>desktop computer via the Unity Asset Store in spring 2023 worldwide, followed “shortly later” by Steam.

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