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Tales Of Arise was not originally intended to be a “Tales Of” game.

Tales Of Arise was not originally intended to be a “Tales Of” game.

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Japanese outlet denfaminicogamer recently interviewed the development members of the Atlus-developed turn-based JRPG, Soul Hackers 2, and the Bandai Namco-developed action JRPG Tales of Arise. Plenty of intriguing topics of conversation, including a story about Tales of Arise‘c development, are brought up. Producer Yusuke Tomizawa and director Hirokazu Kagawa from Bandai Namco were in attendance.

Perhaps the most thought-provoking trivia is how early in its development, Tales of Arise it wasn’t supposed to be a “Tales of” game at all. Instead, the title was simply called “Arise,” with the intention of creating a brand new IP developed by Tales of team. It was such an innovative project that they weren’t sure if they should attach it to Tales of IP.

Obviously, they eventually decided to veer off that path, but it’s potentially worth asking how events would have changed dramatically if it hadn’t Tales of game. Tales of Arise feels vastly different from previous entries due to its changed approach to combat, presentation, and smaller factors, so I can imagine it being unbranded. I’m glad it is though.

Thanks to our team Ryuji for translating and sharing this remarkable information.

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