The creator of Stardew Valley has a “big, ambitious vision” for the next game, Haunted Chocolatier

The creator of Stardew Valley has a “big, ambitious vision” for the next game, Haunted Chocolatier

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Eric Barone — Stardew Valley creator aka ConcernedApe — has gone into a bit more detail about his upcoming game, Haunted Chocolatier.

Haunted Chocolatier still seems a long way off, but Eric Barone – the creator behind Stardew Valley, one of the the best games on Game Pass — discussed his upcoming game in a bit more detail, noting that he has a “big, ambitious vision” for the game.
We’ve known since the game’s first announcement that Haunted Chocolatier’s gameplay cycle will involve gathering ingredients and managing a shop, and that it will have more of a combat focus, but Barone has now shared a few more details. Speaking to ScreenRant of both Haunted Chocolatier and his collaboration with the band Alvvays for a music video, Barone says Haunted Chocolatier is “going well, but it’s a big game. I have a big, ambitious vision for it. It’s a little daunting, the amount of work that’s going to be. But Stardew Valley took me four and a half years; I’ve been working on Haunted Chocolatier for about a year and a half or maybe two years. I announced it a little over a year ago, but it’s still going to be a while. But I think it’s going well. For now. There’s been a lot of good stuff so far.”

Discussing his decision to include combat as more of a feature in Haunted Chocolatier, Barone says, “When I was in the early stages of Haunted Chocolatier, I played a few Diablo IIs. ? I like these things. I feel like a lot of Stardew Valley players aren’t that into them, but I just have to do what I think is fun. And I think that’s going to shine through in the game if I’m excited about it.” He adds that he played Stardew Valley around the same time and that “the combat there is basic and kind of rough. It’s very simplistic, so I thought , “What if I make a game that’s like the mines in Stardew Valley, but fully fleshed out and done really well?” All the bells and whistles I’d want in a game that involves combat, but also exploration and resource gathering.”

Haunted Chocolatier will see us head to magical worlds to collect ingredients before bringing them back to our castle to make chocolate to sell in our shop. “I think the essence of the game is actually gathering ingredients; this is the biggest part of the game. The shop is a bit more passive, but the idea is that you can run the shop yourself until you start getting help from the ghosts,” Barone says. “So you can automate all of that and then you just give the store chocolates and design the store.” The store will also have “a lot of features,” while the game as a whole will also have “a certain kind of sim element, like a game like Rollercoaster Tycoon or something where customers have certain needs and wants, and then if those wants are met and they’re satisfied, then your store rating can start to go up, which brings in more customers, and there’s kind of a cycle there.”

Barone continues by saying that with Haunted Chocolatier, “I want to show a different side of what I do. In some ways, making games and art is just a way for me to connect with people or for them to understand me. I want people to understand my ideas, my thoughts; who i am I feel like Stardew Valley is partly there, but not even close to the whole picture. There’s a lot more to express, so I’m looking forward to that. “

Haunted Chocolatier still seems a long way off, but we’ll keep an eye out for any updates. What do you think of Barone’s comments about the Haunted Chocolatier? Let us know in the comments!

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