The director says that Redfall is more like Far Cry than Left 4 DeadThank you for reading this post, don't forget to subscribe!
Studio director Harvey Smith says Redfall is more like a Far Cry loadout than Left 4 Dead.
In an interview with GamesRadarArkane Studios Director Harvey Smith provided a breakdown of what players should expect Redfallcooperative structure, gameplay elements and open world. More interestingly, he also addressed the common assumption that Redfall is a Left 4 Dead clone, reiterating that the upcoming Xbox Exclusive is more like loading in Far Cry.
Smith expanded on this point by saying that at times Redfall feels like what you’d get if you mixed the creative values of Arkane with Far Cry 2 or STALKER. “It’s completely understandable that someone would come to that conclusion. There are four playable characters, you can play together and you face off against the undead. But in terms of how you play and experience Redfall, it’s not like those games at all. Redfall is more like a Far Cry bootloader,” Smith said of the comparison between Redfall and Left 4 Dead.
Players shouldn’t expect the game’s open world to be overwhelming, as Harvey claims it’s more compact, without cars, but in urban towns and rural areas. “I think eventually we’ll go back to very sealed sim-like immersive environments,” Smith said. Players can talk to NPCs in their home base, where they can also choose story-driven missions, receive side quests, or choose a direction to start hunting zombies.
Smith then continued with some fresh gameplay details, saying that players will find instances of combat, story vignettes, and chaotic outcomes as part of a day-night cycle that radically changes the feel of the game. As for the co-op structure, it was revealed that there is no limit to the same vampire hunter joining a party, although there are advantages to having a well-rounded group. “We have a mechanic where the longer characters play together, the more intimate their dialogue lines become, and eventually they’ll get a game mechanic boost called a ‘Trust Buff.'”
Finally, director Harvey Smith talked about the power of Xbox Game Pass, saying that they can bring their creative values, including deep world-building, environmental storytelling and lovingly crafted worlds, to many people by reaching to a wider audience. “The value that Game Pass offers is huge for us. It’s kind of shocking and scary in a way. For example, how many people will play Redfall in the first week? What if it’s a lot more than we expected… we’re going to get a lot of feedback very quickly and a lot of people are going to see what we’ve spent the last few years on. Redfall is our pandemic game, man. It’s easy to forget now, but there were dark days during a pandemic.”
In case you missed it, Redfall is rumored to be targeting an early May 2023 releasebut the exact release date has not yet been confirmed by Arkane.
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