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The new Assassin’s Creed is smaller because the past games got too big

The new Assassin’s Creed is smaller because the past games got too big

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Image: Ubisoft

The last few Assassin’s Creed The titles were gigantic games that could easily take over a hundred hours to fully complete, with huge maps crammed with POIs and tons of side quests to distract you from the main story. According to Ubisoft, Assassin’s Creed Mirage, the upcoming spin-off, is smaller and more intimate because fans got tired of those giant RPGs. And the developers were more than happy to go in that direction with the latest game in the franchise.

While I’ll be the first to say it’s modern Assassin’s Creed games were a lot of fun, I’ll also admit to liking the recent entries in the series Odyssey and Valhalla have become too big and bloated. More recent Assassin’s Creed games starting with Origin, have evolved the franchise from a series of smaller, stealth games set in large cities into a collection of massive open-world RPGs, often filled with hundreds of quests, side quests, collectibles, and locations to explore. And if you, like me, long for a smaller, more focused one Assassin’s Creedwell, we are not alone.

In an interview with GamesRadar, Assassin’s Creed MirageStéphane Boudon creative director explained that while Origin, Odyssey, and Valhalla were all “great games” that allowed players to “experience an epic journey”, it was clear that these players were yearning for something different and smaller.

“Among our fans, we began to hear a desire for a character-driven story focused on the core pillars of the first ACon a more intimate scale,” Boudon explained. “That resonated with us as developers, too, and that was the starting point of the project.”

Read more: how Assassin’s Creed Valhalla’s The creators snuck in for tie-ins with older games

Boudon also said that while Mirage arose from “convergence of multiple inputs” the biggest driver behind the upcoming spin-off’s smaller scale, and the narrative focus came from what the community wanted after years of massive RPGs.

Furthermore, Mirage pays homage to OG Assassin’s Creed a game featuring Altair. Mirage is set in a similar part of the world – the Middle East in the 13th century – and features actual assassins, not proto-assassins as seen in recent games.

I think this is all a great direction to take the franchise. I want to continue playing these games, but then Valhalla, I’m not sure I need another 200 hour epic RPG. This can really help mix things up and keep the franchise feeling fresh and fun. I hope this is the start of a new trend where we see a mix of larger open world entries (Valhalla, origin) and smaller stealth-focused games. A franchise can maintain this mix and it would help avoid burning out the fans who play every new game, AKA me.

Assassin’s Creed Mirage due for release sometime this year for PS4, PS5, Xbox One, Xbox Series X/S, and a computer.


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